Hey guys,
So the semester is quickly counting down. Soon our game will be due and so we’ve been in crunching down hard lately trying to get as much stuff done for our game as possible. Me and Gordon have kind of developed separate pieces of our game within our own projects, so we spent some time this week integrating as much as we could.
The biggest thing we integrated this week in terms of programming was GPU Mesh Skinning. Gordon worked a lot on that over the last month and a half, and we finally decided to integrate it into our code. Naturally there were many issues involved with the process, but you could read more about that on my personal blog, since I already talked a lot about it. Now we’re moving onto to features in our game. Gordon is currently working on other shader effects that we want for our game whereas I’m just doing other things such as the intro cutscene and gameplay features.
On the non-programming side, Branan has been working on getting our models rigged and animated. He actually went and bought a Kinect on Tuesday because Dr. Hogue said it would be cool. As a result we now have a Kinect. It’s actually pretty cool since with the right program a Kinect could be connected onto your computer and used as a cheap motion capture system. We spent some time recording a bunch of animations for our game since we have mesh skinning in our game now, and all we really need now is a lot of BVH files to load in, which the Kinect could magically get for us. The process and result isn’t perfect, but Branan is planning on cleaning up a bunch of the animations so that we could use it.
As for everyone else, Alex is continuing to work on the level. The main forest level is essentially done, but it needs tweaking and polishing. Since we feel that we can, we’re planning on adding a second level in the game as well which Alex is working on. Mack has also continued working on sound effects throughout the week, and even managed to make a pretty cool lightning animation for our character. Rachel has also been working on models and 2D art that’s required for our game.
Overall we still have a lot of work to be done, however our game is shaping up and I’m pretty confident we’ll have something awesome by Game Con.
Gary