Fun Time Countdown

Hey guys,

Random BVH issues aside, we have GPU mesh skinning!

So code freeze is pretty much a week and a bit away. We’re making some serious progress for our game and we should have a pretty sick game for code freeze and an even sicker game for the game con coming up. Here’s a bit of an update as to what we accomplished over the last week.

In terms of programming, me and Gordon have been getting a lot done. I spent a lot of time over the last week doing gameplay programming and improving our game’s framework. Gordon has been working on GPU mesh skinning for a long time now, and between Branan constantly making and fixing BVH and skin files and Gordon tweaking and debugging his code, we pretty much have it done. Now all that’s left is to integrate it into my engine and finishing fine tuning it and then Branan could pump out a ton of animations for our characters in our game. Gordon and I also managed to integrate his behaviour class into my engine so now our enemies have a reasonably solid AI. Last semester in SHFT our enemies just constantly seeked the player which was effective, but it wasn’t the most advanced AI. In our game this semester we plan on having a better AI system so you guys could look out for that.From the art side, Branan has been constantly working with me and Gordon to get our main character fully rigged and animated. He’s currently in the process of creating animations for our characters such as running and walking. Alex is still working on the level design of our game, but it’s coming together pretty nicely. Mack started to edit some of the sound effects that they recorded last week and is currently in the process of creating new sound effects and the music for our game. Rachel has been texturing our assets as well as designing 2D elements for our game such as our HUD.

The game is really starting to shape up now. We still have a lot to do, but with every passing day progress can be seen.

 

Gary

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