so a few weeks …

so a few weeks have passed now and we are getting a little bit closer to midterms when, production of the game usually comes to a bit of a hault. fortunately we have a few concepts from paper that have started to take form and hopefully they can be integrated into a level soon. for the programming side of things there isn’t exactly much to show off. I know Gary has been working hard on the level editor and some nice progress has been made from that, unfortunately blocks of code don’t exactly make the prettiest pictures, so its not exactly the easiest thing to visualize. however for our other programmers, there seems to be alot of progress in the shader department. hopefully I will be able to get a print screen of some of the cool effects Gordon and Gary have been working on so we can show off a bit of what our game might look like shaded, but for now that will have to be something for the future.

in other art related news,  a few assets have been coming along nicely. For the better part of the week I know Branan has been working hard on getting some humanoid models looking nice and that will define a core for our game. meanwhile Rachel has some nice enemy designs going, that I personally think look pretty cool

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So this is a really awesome wolf design, and personally I can’t wait to see this textured, rigged and in game. I’m not sure if this will be the final model but I really like it a lot, so hopefully we can keep it in.

some other things we have been doing are really trying to flush out design concepts. you will notice in last weeks post we got some nice looking world map concepts being created, and this week we are starting to focus in on each individual part of the world.

here is a sort of level design I created on google sketch up and have been trying to recreate in maya.

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so as you can see there is quite a bit of elevation going on in this design of this level. hopefully the programmers will be able to do the collision detection for elevation because I really like this design, I imagine the trough in the middle to be a river flowing from a water fall and the highest area is a bright green meadow.

well that’s most of what we have to report for this week. hopefully for next week alot of this stuff starts coming together as a whole and we can actually start to see how it will all look in a level and maybe with some textures.
until then; thanks for reading and hope you had a good weekend!

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